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Senior Unity Developer

Twin Harbour Interactive · Hamburg | Deutschland · Hybrid, Onsite

Gehalt auf Anfrage

Gefunden am 17.05.2026

Match

84%

Fit in Skills, Kultur und Entwicklungspfad.

Beschreibung

Job Zusammenfassung In diesem Job entwickelst du Shader und Rendering-Lösungen in Unity, optimierst Leistungsprofile für PC und mobile Plattformen und arbeitest eng mit dem Team zusammen, um visuelle Aspekte im Warhammer 40k Universum umzusetzen. Job Zusammenfassung In diesem Job entwickelst du Shader und Rendering-Lösungen in Unity, optimierst Leistungsprofile für PC und mobile Plattformen und arbeitest eng mit dem Team zusammen, um visuelle Aspekte im Warhammer 40k Universum umzusetzen. Deine Rolle im Team Join us as Senior Unity Developer on Warhammer 40,000: Supremacy! At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. We are seeking an experienced Senior Unity Developer (all genders) to join our team working on a successful Free-to Play (F2P) mobile strategy game. You will be part of our interdisciplinary team developing, building and running Warhammer 40,000: Supremacy, an ambitious online grand strategy game set in the iconic Warhammer 40k universe. You can expect a professional and international working environment covering a wide scope of technologies and a deep focus on delivering a visually pleasing and technically excellent player experience. Our frontend is built on a modern Unity-based stack, targeting Steam, iOS and Android. It takes advantage of the DOTS/ECS Stack, utilizing the Burst compiler. You will encounter both: traditional component based modules and ECS-based solutions, both working in tandem. The Unity client is connected to a dedicated Gameserver written in Java and a PHP-based API responsible for User-Management and Meta progression. Be part of an experienced and passionate Unity engineering team building a flagship title in the Warhammer 40,000 universe. Own and drive topics related to help our Technical Artists, like writing Shaders, adjusting Rendering options or improving and iterating over existing work in this area. Develop, maintain and optimize custom HLSL/ShaderLab shaders (or utilizing ShaderGraph) and work closely with artists to realize the visual direction of the game. Analyze and optimize GPU and CPU performance on both high-end and mobile targets, including draw call optimization, batching strategies, LOD systems and profiling. Spearhead tooling efforts by prototyping and establishing Unity Editor extensions, asset pipeline tools and workflow improvements to elevate the entire team's productivity. Collaborate closely with the art, game design and backend teams as well as our sister studios in Stillfront to ensure seamless integration of assets and features. Broaden your knowledge and deepen your skills through conferences and training, and share your learnings with the team. Unsere Erwartungen an dich Qualifikationen Excellent skills in Unity Engine and C# development in a production game context utilizing the ECS Stack. Excellent skills in shader and rendering development - HLSL, ShaderLab, Shader Graph and a solid understanding of the underlying GPU pipeline. Strong understanding of real-time rendering concepts: PBR materials, lighting models, shadow systems, post-processing and VFX Graph. Ability to articulate and document technical designs clearly and analytically, bridging the gap between engineering and art. Ability to communicate effectively and objectively in English. Erfahrung Experience with performance profiling and optimization on both PC and mobile platforms (Unity Profiler, RenderDoc, Xcode Instruments, etc.). Experience shipping and running at least one commercial Unity title on two or more platforms (PC, iOS, Android, console). Themen mit denen du dich im Job beschäftigst Mobile Computing Gaming Industry Metadaten Level: Senior Job Feld: Games Anstellung: Vollzeit Vertragsart: Unbefristetes Dienstverhältnis Arbeitsmodell: Hybrid, Onsite Unternehmenstyp: Etablierte Firma Branche: Internet, IT, Telekom Ort: Hamburg | Deutschland

Tech Stack

C#Java

Warum passt du zu dieser Stelle?

Fit technisch: Stark auf Backend und API-Architektur.

Gaps: Fehlende Tool-Erfahrung in 1-2 Schlüsselbereichen.

Success-Wahrscheinlichkeit: Hoch bei schneller Einarbeitung.